~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An FAQ/Walkthrough for The Secret of Monkey Island ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Game: The Secret of Monkey Island Platform: PC Author of FAQ/Walkthrough: Tom Hayes Version: 2.0 Last updated: October 15th, 2002 =============================================================================== Contents =============================================================================== 1. Introduction 2. Walkthrough 3. Sword Fighting 4. Frequently Asked Questions =============================================================================== Version History =============================================================================== Version 2.0 - October 15th, 2002 - Updated the format. Version 1.0 - September 12th, 2002 - First version. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the guide for The Secret of Monkey Island. The game starts with Guybrush Threepwood arriving at the lookout point on Melee Island, on his quest to become a pirate. After a brief talk with some pirates down at the Scumm Bar, he finds out that to become a pirate, he must pass the three tasks. After passing the test, he hears that the governor of the island, Elaine Marley, has been kidnapped by a pirate named LeChuck. So Guybrush decides to assemble a crew and take a boat to Monkey Island, where he can find the ghost pirate LeChuck and rescue the governor. Despite being one of the funniest adventure games ever made, it also has enough serious moments to make it interesting to play. The graphics are good, with quarter of the screen being taken up by a section where you can select commands, such as Look At, or Pick Up, and the other three quarters of the screen being taken up by the main animation window. This takes some getting used to after playing later LucasArts full screen games such as Sam & Max and Day of the Tentacle, but after a while it just feels natural. The puzzles are very good in this game, with most ranging from simple (such as getting the fish in the Scumm Bar), to difficult (such as finding out what to do with the cake), but even if you get stuck on a puzzle the game doesn't get too frustrating, as there always seems to be something new to do in the game. There are many characters dotted around the islands, and there are numerous topics to speak about with them, most of which range from mildly funny to completely hilarious. Overall, this is one of the best adventure games on the PC, and is a great start to an excellent series of games. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== Part 1 The Three Trials =============================================================================== ------------------------------------------------------------------------------- Village ------------------------------------------------------------------------------- At the start of the game, walk down the path from the lookout point. Go right along the dock and open the door to the Scumm Bar. Enter the Scumm Bar and walk right to enter the room with the three pirates. Walk close to the fireplace and wait for the chef to exit from the door on the right. When the door opens and the chef leaves, quickly walk right and enter the kitchen. In the kitchen, pick up the pot under the table. Pick up the hunk of meat on top of the table. Use the hunk of meat with the pot o' stew. Open the door on the right and walk near the fish to find that a bird gets in the way. Walk onto the plank at the bottom-right corner to fire the bird up into the air. Do this three times. On the third time, quickly pick up the fish and go back into the kitchen. Pick up the meat from the pot o' stew. Use the fish with the pot o' stew. Pick up the stewed fish and exit the kitchen. Back in the Scumm Bar, talk to the important-looking pirates. Say "I want to be a pirate." Say "I'll just be running along now." Walk left past the curtain and exit the Scumm Bar. After the cutscene, walk left along the dock and go up the cliff path. Walk through the archway and take the top-right path. ------------------------------------------------------------------------------- Clearing ------------------------------------------------------------------------------- Walk down the path on the left and enter the circus tent. In the circus tent, interrupt the Fettucini brothers by selecting any of the five speech options. When they ask you if you want to perfrom the cannon stunt, say "OK, I'll do it." When they ask you if you have a helmet, say "Of course I have a helmet. What sort of idiot do you take me for?" Give the pot to the Fettucini brothers. After Guybrush takes a painful landing from the cannon, select either of the speech options when the Fettucini brothers ask if you're OK. After exiting the tent, climb up the path on the right and exit the clearing. ------------------------------------------------------------------------------- Village ------------------------------------------------------------------------------- After walking down the cliff path, walk right along the dock and go through the archway at the far right side of the area. Talk to the citizen of Melee and say "No, but I once had a barber named Dominique." When he asks you if you want to buy a map, say "I'll take it. It'll make a swell gift." Walk left and enter the first door on the right. Enter the voodoo shop. Pick up the chicken on the table. Open the door and exit the voodoo shop. Walk through the archway under the clock. Open the first door along the street and enter the shop. Pick up the sword on top of the chests on the first floor. Pick up the shovel near the safe on the second floor. Talk to the storekeeper and say "About this sword..." and then say "I want it." Say "About this shovel..." and then say "I want it." Say "I think I'd just like to browse." Exit the shop. Walk through the archway on the right. Talk to the pirates on the left and say "Do you know where I can find a treasure map around here?" When the pirate asks if you want the minutes, say "No, but I'll take one if you give me two pieces of eight." Say "I'll just be running along, now." Go right and walk through the archway. Walk left along the dock and go up the cliff path at the other side. At the lookout point, walk through the archway and take the top-right path. ------------------------------------------------------------------------------- Fork ------------------------------------------------------------------------------- After arriving in the fork, take either exit at the top of the screen. Pick up the yellow plants. Exit left. Exit right. Exit left. Exit right. Exit up. Exit right. Exit left. Exit up. Exit left. Exit up. Walk right and use the shovel with the X sign to get a T-shirt. Walk left and exit the area. At this point in the game, pirates will appear at various positions on the map screen. If they meet Guybrush on the path, you'll be given the option to fight. Ignore the pirates for now, as there are still some things to do first. ------------------------------------------------------------------------------- Village ------------------------------------------------------------------------------- Walk right along the dock and go through the archway at the far right side of the area. Walk through the archway under the clock. Walk left through the archway and follow the cliff path to arrive outside of the Governor's mansion. In the inventory, use the yellow petal with the stewed meat to create meat with condiment. Use the meat with the poodles, which will make them fall asleep. Open the door and enter the mansion. Inside the mansion, open the nearest doors and walk through the entrance. After the cutscene, walk down the stairs and exit the mansion. Walk right and follow the trail back to the town. Enter the first doorway before the archway. Talk to the prisoner (Otis). Walk through the doorway to return to the town. Walk right and go through the door at the right side of the alley to enter the shop. Talk to the storekeeper and say "I could really use a breath mint." Say "I think I'd just like to browse." Exit the shop. Walk left and go through the first doorway before the archway. Give the breath mints to Otis. When he talks to you, select one of the bottom two options. Give the gopher repellent to Otis and he'll give you a cake. Walk through the doorway to return to the town. Walk left through the archway and follow the cliff path to arrive outside of the Governor's mansion. Enter the mansion. Inside the mansion, open the cake to find a file. Walk to the gaping hole. After another cutscene, the sheriff will ask you about the idol. Select any of the speech options. Select any of the speech options when the Governor speaks to you. After she leaves, walk left and open the door. The sheriff will appear. Select any of the speech options, and he'll throw you off the dock into the sea. In the sea, get the fabulous idol, and Guybrush will automatically get a sword before climbing up the ladder. After the cutscene, walk left along the dock and go up the cliff path at the other side. At the lookout point, walk through the archway and take the top-right path. ------------------------------------------------------------------------------- House ------------------------------------------------------------------------------- On the way to the house for the first time, you will be stopped by a troll on the bridge. Give the stewed fish to the troll to pass over to the other side of the bridge, and then continue to the house. Outside of the house, open the door and the sword trainer will appear. Select the first speech option. When he says you don't have what it takes, select the first speech option three times. When he asks you how much you have, say "I've got 30 pieces of eight." When he asks to see your sword, say "OK, check it out." When the sword trainer insults you, select any of the four speech options. Outside of the house, walk down the path on the left or right side to exit the area. ------------------------------------------------------------------------------- Map ------------------------------------------------------------------------------- Now that you've got some insult answers from the sword trainer, it's time to fight the pirates. Wait on the path for a pirate to walk up to Guybrush. When they speak to you, say "My name is Guybrush Threepwood. Prepare to die!" It's your turn first to throw an insult, so choose any of the speech options and read the answer from the pirate. Every time you select an insult that the pirate doesn't know the answer to, you'll move forward. Every time you select an insult that the pirate does know the answer to, you'll move back, and it's the pirate's turn to answer a question. When the pirate says a new insult, that insult will be added to the list of insults. When the pirate answers an insult correctly, you'll get his answer added to the list of Guybrush's answers. The full list of pirate insults and answers can be found in section 3 of this FAQ. ------------------------------------------------------------------------------- Village ------------------------------------------------------------------------------- Walk right along the dock and go through the archway at the far right side of the area. Walk through the archway under the clock. Enter the shop. Talk to the storekeeper and ask about the Sword Master. The storekeeper will leave to go and find the Sword Master. Open the door and exit the shop. Follow the storekeeper along to the lookout point, and take the top-right path to exit the area. ------------------------------------------------------------------------------- Fork ------------------------------------------------------------------------------- Follow the storekeeper through the forest maze until you get to an area with a sign near a log. Walk over the log and exit right. After the storekeeper leaves, cross over the bridge and walk up to the Sword Master. When the Sword Master speaks to you, say "My name is Guybrush Threepwood. I've come to kill you." You will then have to fight the Sword Master in a similar to way to the pirates. The full list of Sword Master insults and answers can be found in section 3 of this FAQ. After defeating the Sword Master, walk across the bridge and exit the area by taking the path on the left. ------------------------------------------------------------------------------- Village ------------------------------------------------------------------------------- After the ghost ship has sailed off into the distance, the lookout will talk to you. Select one of the bottom three four speech options. After the lookout leaves, walk right along the dock and enter the Scumm Bar. Pick up the three mugs from the left side of the bar. Walk past the curtain and pick up the two mugs from the right side of the bar. Enter the kitchen and use the mug on the barrel to get some grog. The grog will eat away the mug, so you will have to be quick. Look at the mug in the inventory. Wait for the mug to change appearance two times, and then quickly use the mug near death with one of the other normal mugs. Exit the kitchen. Walk left and exit the Scumm Bar. Walk right along the dock and go through the archway at the far right side of the area. Walk through the archway under the clock. Walk left and go through the first doorway before the archway leading to the Governor's mansion. Use the mug with grog on it on the lock of the left cell to release Otis. Go through the doorway. After the cutscene, walk through the archway on the right. Go right and walk through the archway leading to the dock. Walk left along the dock and go up the cliff path at the other side. At the lookout point, walk through the archway and take the top-right path. ------------------------------------------------------------------------------- Sword Master's ------------------------------------------------------------------------------- Cross over the bridge and walk up to the Sword Master. When she talks to you, say "The Governor's been KIDNAPPED!" Guybrush will show her LeChuck's note, and she'll agree to meet you on the dock. Walk across the bridge and exit the area by taking the path on the left. ------------------------------------------------------------------------------- Island ------------------------------------------------------------------------------- Use the chicken on the cable to cross the gap to the island. On the other side of the gap, open the door and enter the house. When Meathook talks to you, say "The Governor's been KIDNAPPED!" Guybrush will show him LeChuck's note, and he'll ask you what you want to do. Select any of the four speech options. After the cutscene, open the door and choose any of the nine new commands on the murderous winged devil, and Meathook will agree to be on your crew. Outside the house, use the chicken on the cable to leave the island. Walk to the path near the sign. ------------------------------------------------------------------------------- Lights ------------------------------------------------------------------------------- When Stan asks you what you're interested in, say "I really don't have that much to spend." Stan will introduce you to the Sea Monkey, and will ask you how much you'll be willing to spend. Say "Actually, I was hoping to get one on credit." He'll tell you that the storekeeper in town might lend you some credit. Stop talking to Stan, and walk left. Stan will stop you before you leave, and will give you a card and a compass. Continue left to exit the Used Ship Emporium. ------------------------------------------------------------------------------- Village ------------------------------------------------------------------------------- Walk right along the dock and go through the archway at the far right side of the area. Walk through the archway under the clock. Enter the shop. Talk to the storekeeper and say "I'm interested in procuring a note of credit." When he asks you if you have a job, say "Yes, of course I do." When the storekeeper returns with the note of credit, select any of the five speech options when he asks you what your job is. When he asks you what else you want, ask about the Sword Master, and he'll leave the shop. Walk up the stairs to the safe. Pull the handle. Push the handle. Pull the handle. Push the handle to open the safe and get the note of credit. Open the door and exit the shop. Walk through the archway on the right. Go right and walk through the archway leading to the dock. Walk left along the dock and go up the cliff path at the other side. At the lookout point, walk through the archway and take the top-right path. ------------------------------------------------------------------------------- Used Ship Emporium ------------------------------------------------------------------------------- When Stan asks you what you're interested in, say "Uh... could I see that cheap one again?" When Stan asks you how much you'll be willing to spend, say "I got credit from the storekeeper. Will you take it?" Say "Let's talk extras". Say "I think I can live without that particular piece of junk." for five of the extras that Stan mentions. Stop talking about extras. Say "Well, what do you think it's worth?" Say "Forget it. I don't need this boat anyway." When he calls you back, say "Well, maybe you're right..." Say "I'd like to make you an offer." When he asks you how much, say "All right! 5000! But that's my final offer!" Walk left and exit the Used Ship Emporium. ------------------------------------------------------------------------------- Village ------------------------------------------------------------------------------- After the cutscene, Otis and Carla will arrive to talk to you. Select any of the four speech options when talking to them. When Meathook arrives, you'll automatically board the ship. =============================================================================== Part 2 The Journey =============================================================================== ------------------------------------------------------------------------------- Ship ------------------------------------------------------------------------------- After the cutscene, Guybrush will enter the captain's cabin. Pick up the feather pen and the ink. Open the left drawer of the desk. Look at the drawer to get a dusty book. Exit the cabin. Outside, climb up the rope ladder near the crew and pick up the Jolly Roger flag. Go down to the ship deck. Go down the hatch. Go down the second hatch. Pick up the giant piece of rope from the barrel at the bottom of the room. Open the chest at the bottom-right corner of the room, and look at it to get some fine wine. Open the kegs at the left side of the room to get some gunpowder. Go up the ladder. Go through the door at the left side of the ladder to enter the kitchen. Open the cupboard and pick up the cereal. Open the cereal to get a prize. Open the prize to get a small key. Pick up the pot near the cupboard. Walk up the ladder to exit the kitchen. Walk up the ladder to the deck. Enter the captain's cabin. Use the small key in the cabinet at the right side of the room to open it. Pick up the chest. Open the chest. Look at the chest to get some cinnamon sticks and a piece of paper. Exit the captain's cabin. Go down the hatch and go through the door at the left side of the ladder to enter the kitchen. Put these items in the cooking pot: 100% cotton t-shirt, breath mints, cereal, chicken, cinnamon sticks, dusty book, feather pen, fine wine, gunpowder, ink, Jolly Roger flag. After Guybrush starts to talk, click anywhere in the kitchen to stand up. Use the business fire in the red hot fire under the cooking pot. Walk up the ladder to exit the kitchen. Go down the hatch and get some more gunpowder from the kegs on the left. Go up the ladder. Go up the next ladder to the deck to find that the ship has arrived at Monkey Island. Use the giant piece of rope with the cannon to create a fuse. Use the gunpowder in the cannon nozzle. Use the flaming mass with the fuse. Use the cannon nozzle to blast over to Monkey Island. =============================================================================== Part 3 Under Monkey Island =============================================================================== ------------------------------------------------------------------------------- Beach ------------------------------------------------------------------------------- After arriving on the south beach of the island, click anywhere on the beach to stand up. Pick up the banana at the left side of the tree. Enter the forest. On the map, go west. ------------------------------------------------------------------------------- Fort ------------------------------------------------------------------------------- Pick up the rope. Push the cannon and a cannon ball will fall out. Pick up the cannon ball. Pick up the gunpowder. Pick up the spyglass near the cannon and Herman Toothrot will appear. Select any of the speech options and he'll leave. Exit the fort. On the map, walk north as far as you can on the screen with the fort, and then go east. ------------------------------------------------------------------------------- River Fork ------------------------------------------------------------------------------- Open the spyglass to find a lens. Use the handful of gunpowder on the dam. Use the lens with the sun. After destroying the dam, return to the river fork. Pick up the note under the rock. Cross over the bridge and climb up the footholds on the other side. Near the huge rock, pull the primitive art twice. Climb up the next set of footholds. Push the rock near the edge to hit the banana tree on the beach. Herman Toothrot will appear. Talk to him until he leaves. Climb down both sets of footholds and exit to the jungle. ------------------------------------------------------------------------------- Pond ------------------------------------------------------------------------------- Pick up the rope from the unhealthy-looking man. Talk to Herman until he leaves. Exit the pond. On the map, go south. ------------------------------------------------------------------------------- Crack ------------------------------------------------------------------------------- Use either rope on the strong branch, and climb down it to the ledge. Use the next rope with the sturdy stump on the ledge, and climb down to the bottom of the crack. Pick up the oars. Climb up both ropes and exit to the jungle. ------------------------------------------------------------------------------- Beach ------------------------------------------------------------------------------- On the south beach, pick up the two bananas near the banana tree. Use the rowboat. On the map, go north around the right side of the island. Paddle around the right side of the clearing and go to the north beach of the island. On the north beach, pick up the note and Herman will appear. When he talks to you, select either of the top two options. Say "I'm Guybrush. I'm here to rescue someone." Say "You say you've got a key from the locals?", and he will mention the banana picker. Stop talking to Herman and enter the forest. ------------------------------------------------------------------------------- Village ------------------------------------------------------------------------------- Walk over to the left side of the village and pick up the bowl of fruit to get two bananas. Walk back to the right and the cannibals will appear. Talk to the cannibals and say "Oh, go ahead and eat me, see if I care." Inside the hut, pick up the skull on the floor to reveal a loose board. Pick up the loose board. Go down the hole to exit the village. ------------------------------------------------------------------------------- Beach ------------------------------------------------------------------------------- On the north beach, use the rowboat and oars. On the map, go south twice and paddle onto the beach at the south side of the island. On the south beach, enter the jungle. On the map, walk to the monkey. Give all five bananas to the monkey, and he'll start to follow you. Exit to the jungle. On the map, walk north, and then walk east. ------------------------------------------------------------------------------- Clearing ------------------------------------------------------------------------------- In the clearing, walk right along the path and pull the nose of the left totem pole to open the gate. When you walk away from the nose, the gate will close. When the monkey pulls the nose, walk through the open gate to the gigantic monkey head. Near the monkey head, pick up the wimpy little idol. Walk left to the monkey grounds, and then walk left along the path to exit the Clearing. ------------------------------------------------------------------------------- Beach ------------------------------------------------------------------------------- On the south beach, enter the jungle. On the map, use the rowboat and oars on the south beach to paddle two screens north to the north beach. On the north beach, enter the jungle. ------------------------------------------------------------------------------- Village ------------------------------------------------------------------------------- Walk over to the left side of the village and then return to the right to meet the cannibals. When they talk to you, select either the first, second or fourth speech option. When they ask you for an offering, give them the wimpy little idol. Stop talking to the cannibals and enter the hut on the left. Pick up the banana picker. Exit the hut. Walk right and give the banana picker to Herman Toothrot, who will give you the monkey head key. Exit the village, and then return to the village. Walk left to meet the cannibals again. When they ask you what you want, say "Well, actually, there is something..." When they ask you what it is, say "I'm looking for somebody." Continue talking to the cannibals until they tell you about the head of the navigator. When they stop talking to you, give them the leaflet, and they'll give you the head of the navigator. Exit the village. ------------------------------------------------------------------------------- Beach ------------------------------------------------------------------------------- On the north beach, use the rowboat and oars. On the map, go south and paddle around the clearing to the east beach of the island. On the east beach, enter the jungle. ------------------------------------------------------------------------------- Clearing ------------------------------------------------------------------------------- Walk right and go through the gate to the gigantic monkey head. Use the monkey head key in the gigantic monkey ear. Enter the gigantic monkey head. ------------------------------------------------------------------------------- Catacombs ------------------------------------------------------------------------------- After climbing down into the monkey head, walk right along the path and enter the cave. Use the head of the navigator, and it will point in the correct direction. Continue following the head of the navigator through the catacombs to arrive on a ledge near the ghost ship. Talk to the head of the navigator and select the second speech option five times to get the necklace from the navigator. Use the necklace on navigator, and Guybrush will put it on. Walk down the path to the ghost ship. ------------------------------------------------------------------------------- Ghost Ship ------------------------------------------------------------------------------- On the ghost ship, walk down the hatch near the door on the right. Enter the passage on the right. Pick up the ghost feather near the chicken. Exit the room. Use the ghost feather with the sleeping ghost crew two times, and he'll drop a jug. Pick up the jug o'grog. Go up the ladder to return to the deck of the ship. Open the door at the left side of the deck, and walk through the entrance. Use the magnetic compass with the key near LeChuck. Exit the room. Walk right and go down the hatch. Enter the passage on the right. Use the key in the hatch, and then go down it. Use the jug o'grog with the dish. Walk past the rat and pick up the cooking grease. Go up the ladder. Exit the room. Go up the ladder to return to the deck of the ship. Use the glob of grease on the door on the right. Open the door and go through the entrance. Pick up the ghost tools near the guard. Exit the room. Go down the ladder. Enter the passage on the right. Use the ghost tools with the glowing crate. Look at the glowing crate to get the voodoo root. Exit the room. Go up the ladder to return to the deck of the ship. Exit the ship. Walk up the path and enter the catacombs to automatically return to the village. After the cutscene, exit the village. After returning to the ledge where the ghost ship used to be, Bob the ghost will talk to you. Say "What happened to the ship?" Say "Where is the wedding?" When the crew arrive, talk to them to return to Melee Island. =============================================================================== Last Part Guybrush Kicks Butt =============================================================================== ------------------------------------------------------------------------------- Village ------------------------------------------------------------------------------- Walk right along the dock, and a ghost will appear. Select any of the speech options to squirt him with the magic seltzer bottle. Walk right along the dock to enter the village. Walk left and the grim spectre will talk to you. Say "No, but I do have this deadly magic root beer." Walk north and go through the archway under the clock. Open the door to the church and go inside. Select any of the four speech options to approach LeChuck. Continue talking to LeChuck until he punches you over to the Used Ship Emporium. ------------------------------------------------------------------------------- Used Ship Emporium ------------------------------------------------------------------------------- After landing, click anywhere to stand up. Quickly pick up the root beer and use it with LeChuck to complete the game! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Sword Fighting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- Fighting the Pirates ------------------------------------------------------------------------------- Insult - "Have you stopped wearing diapers yet?" Answer - "Why, did you want to borrow one?" Insult - "I got this scar on my face during a mighty struggle!" Answer - "I hope now you've learned to stop picking your nose." Insult - "I once owned a dog that was smarter than you." Answer - "He must have taught you everything you know." Insult - "I'm not going to take your insolence sitting down!" Answer - "Your hemorrhoids are flaring up again, eh?" Insult - "I've heard you were a contemptible sneak." Answer - "Too bad no one's ever heard of YOU at all." Insult - "I've spoken with apes more polite than you." Answer - "I'm glad to hear you attended your family reunion." Insult - "My handkerchief will wipe up your blood!" Answer - "So you got that job as a janitor, after all." Insult - "Nobody's ever drawn blood from me and nobody ever will!" Answer - "You run THAT fast?" Insult - "People fall at my feet when they see me coming." Answer - "Even BEFORE they smell your breath?" Insult - "Soon you'll be wearing my sword like a shish kebab!" Answer - "First you'd better stop waving it like a feather-duster." Insult - "There are no words for how disgusting you are." Answer - "Yes there are. You just never learned them." Insult - "This is the END for you, you gutter-crawling cur!" Answer - "And I've got a little TIP for you. Get the POINT?" Insult - "You fight like a dairy farmer." Answer - "How appropriate, you fight like a cow." Insult - "You have the manners of a beggar." Answer - "I wanted to make sure you'd feel comfortable with me." Insult - "You make me want to puke." Answer - "You make me think somebody already did." Insult - "You're no match for my brains, you poor fool." Answer - "I'd be in real trouble if you ever used them." ------------------------------------------------------------------------------- Fighting the Sword Master ------------------------------------------------------------------------------- Insult - "Every word you say to me is stupid." Answer - "I wanted to make sure you'd feel comfortable with me." Insult - "I hope you have a boat ready for a quick escape." Answer - "Why, did you want to borrow one?" Insult - "I usually see people like you passed-out on tavern floors." or "My wisest enemies run away at the first sight of me!" Answer - "Even BEFORE they smell your breath?" Insult - "I will milk every last drop of blood from your body." Answer - "How appropriate, you fight like a cow." Insult - "If your brother's like you, better to marry a pig." Answer - "You make me think somebody already did." Insult - "I've got a long, sharp lesson for you to learn today." Answer - "And I've got a little TIP for you. Get the POINT?" Insult - "I've got the courage and skill of a master swordsman!" Answer - "I'd be in real trouble if you ever used them." Insult - "My last fight ended with my hands covered with blood." Answer - "I hope now you've learned to stop picking your nose." Insult - "My name is feared in every dirty corner of this island!" Answer - "So you got that job as a janitor, after all." Insult - "My sword is famous all over the Caribbean!" Answer - "Too bad no one's ever heard of YOU at all." Insult - "My tongue is sharper than any sword." Answer - "First you'd better stop waving it like a feather-duster." Insult - "No one will ever catch ME fighting as badly as you do." Answer - "You run THAT fast?" Insult - "Now I know what filth and stupidity really are." Answer - "I'm glad to hear you attended your family reunion." Insult - "Only once have I met such a coward!" Answer - "He must have taught you everything you know." Insult - "There are no clever moves that can help you now." Answer - "Yes there are. You just never learned them." Insult - "You are a pain in the backside, sir!" Answer - "Your hemorrhoids are flaring up again, eh?" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Frequently Asked Questions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== Questions about Part 1 =============================================================================== ------------------------------------------------------------------------------- Q. Where is the first place I should go? A. Walk down the path to the Scumm Bar. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I enter the kitchen in the Scumm Bar? A. Wait for the chef to exit the kitchen and walk past the red curtain. You will then be able to enter the kitchen. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. Whenever I try to get the fish from outside of the kitchen, a bird keeps getting in the way. How do I get the fish? A. There is a loose plank near the bird. Walk on it three times to launch the bird up high. Quickly walk under the bird and pick up the fish. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. What should I do with the fish? A. Use it with the pot o' stew in the kitchen, and then pick it up to get the stewed fish. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. I'm in the Fettucini brother's circus tent, and they want me to perform a stunt. What can I use as a helmet? A. Use the pot from the kitchen of the Scumm Bar. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. Where can I get the treasure map? A. You can get the map from the citizen of Melee, in the village. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. I've followed the treasure map to the X. What should I do here? A. Use the shovel from the shop in the village to dig to the treasure. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I get close to the Governor's mansion? There's dogs in the way! A. Use the yellow petal from the fork with the meat from the kitchen of the Scumm Bar. Use this on the dogs to make them fall asleep. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. Guybrush won't talk to Otis as his breath smells so bad. What should I do? A. Go to the shop and buy some breath mints. Give these to Otis. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. What should I give to Otis? A. Give him the gopher repellent, and he'll give you a cake. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. What should I do with the cake? A. Open it to find a file. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. The sheriff has thrown me into the sea! How do I get out? A. Ignore the variety of helpful looking objects nearby, and pick up the idol to exit the sea. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. On my way to the house, I got stopped by a troll on the bridge. How do I get past the troll? A. Give him the stewed fish from the kitchen of the Scumm Bar. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I find the Sword Master? A. Ask the storekeeper in the village to go and find her. When the storekeeper leaves, follow him to find the Sword Master's house. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. I can't defeat the Sword Master. She keeps saying insults that I don't have the answers too. What should I do? A. Return to the map and battle the pirates until you have more answers to the insults. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I release Otis? A. Get the five mugs from the Scumm Bar and fill one up with grog. On your way to Otis, transfer the grog in the melting mug to a normal mug. Use the grog on the lock of the cell to release Otis. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I cross over to the island? A. Use the chicken from the voodoo shop on the cable. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I get the note of credit from the storekeeper? A. Watch the combination that he uses to open the safe. After he returns to the desk, ask him to find the Sword Master. When he leaves the shop, use the combination to open the safe. ------------------------------------------------------------------------------- =============================================================================== Questions about Part 2 =============================================================================== ------------------------------------------------------------------------------- Q. Where is the cereal? A. In the cupboard in the kitchen. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. Where are the cinnamon sticks? A. In the chest in the captain's cabin. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. Where is the dusty book? A. In the desk drawer in the captain's cabin. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. Where is the feather pen and the ink? A. On top of the drawer in the captain's cabin. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. Where is the fine wine? A. In the chest in the lowest part of the ship. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. Where is the flag? A. Climb up the ladder from the deck of the ship to find the flag. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. Where is the gunpowder? A. In the left barrels in the lowest part of the ship. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. Is there anything else to do in the kitchen before I return to the deck? A. Yes, use the business card with the red hot fire under the cooking pot. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. What can I use as a fuse for the cannon? A. Use the giant piece of rope from the barrel in the lowest part of the ship. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I light the fuse? A. After lighting the business card using the red hot fire in the kitchen, use it on the fuse. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I blast over to Monkey Island? A. Use the gunpowder in the cannon nozzle, and climb into the cannon. ------------------------------------------------------------------------------- =============================================================================== Questions about Part 3 =============================================================================== ------------------------------------------------------------------------------- Q. Where is the lens? A. Open the spyglass to find the lens. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. I've put the gunpowder on the dam, but nothing's happening. How do I destroy the dam? A. Use the lens with the sun. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. In the river fork, I've climbed up to the top of the cliff. Whenever I push the rock, it goes too far left of the banana tree on the beach. How do I hit the banana tree? A. Pull the primitive art twice to make it point toward the banana tree. When you push the rock this time, it should hit the tree. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. I'm at the crack. How do I climb down to collect the oars? A. Use the rope from the fort on the strong branch, and the rope from the pond on the sturdy branch to climb down to the oars. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I escape the hut in the village? A. Pick up the skull and go down the hole. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I get the monkey to follow me? A. You'll need to give him all five bananas: One from the banana tree before the rock hits it, two from the banana tree after the rock hits it, and two from the bowl of fruit in the village. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. In the clearing, how do I keep the gate open? It keeps closing whenever I walk away from the nose on the totem pole. A. After giving the monkey the five bananas, walk to the clearing and use the nose on the totem pole. The monkey will keep the gate open. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. Which idol should I get from near the monkey head? A. Get the smallest idol. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. What should I give to the cannibals as an offering? A. Give them the wimpy little idol. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I get the banana picker from the village hut? A. You can only get the banana picker after you give the idol to the cannibals, as they will leave the door to the hut open. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I get the key to the monkey head? A. Give the banana picker to Herman Toothrot. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I get the cannibals to give me the head of the navigator? A. Give them the leaflet. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I open the monkey head? A. Use the key in the monkey head ear. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. I'm in the catacombs! How do I know which way to go? A. Use the head of the navigator, and go in the way that it points. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. I've found the ghost ship, but I can't board it as the ghosts keep stopping me! How do I get on the ghost ship? A. You'll need to get the necklace from the head of the navigator. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I get the necklace? A. Talk to the head of the navigator about the necklace five times. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I get the jug o'grog from the sleeping ghost crew? A. Use the ghost feather on the ghost twice, and he'll drop the jug. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I get the key from LeChuck's cabin? A. Use the magnetic compass. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I get past the rat? A. Use the jug o'grog with the dish. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I enter the door at the right side of the deck? A. Use the cooking grease on the door. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Q. How do I open the glowing crate? A. Use the ghost tools from the room at the right side of the deck. ------------------------------------------------------------------------------- =============================================================================== Questions about Last Part =============================================================================== ------------------------------------------------------------------------------- Q. How do I defeat LeChuck? A. After landing in the Used Ship Emporium, quickly pick up the root beer and use it on LeChuck. -------------------------------------------------------------------------------